For mobile apps

Growth for apps where the store page is the funnel.

Installs are cheap to buy and easy to waste. YOUGTM sequences the plays that get you found, converted and retained: store optimisation, onboarding, notification craft and the reviews that pull the whole thing up.

Free all August · no card · full access. We read your site first, then ask only what's still missing.

[01] What's actually stuck

Sound familiar?

These are the three we hear most from teams like yours.

Installs come in, nobody stays

Day-7 retention is a rounding error and paid acquisition just makes the leak faster.

Nobody finds you in the store

No keyword strategy, screenshots that explain nothing and a subtitle that wastes the space.

The paywall was set once and never touched

Price, timing and framing have never been tested against each other.

[02] The plays

Six moves you'd start with

Pulled from the library, in roughly the order they compound.

01

Store listing optimisation

Keywords in the title and subtitle, screenshots that sell the outcome, a localised first line.

Tool: AppFollow / Sensor TowerMetric: Store conversion rate

02

Onboarding to first value

Cut every screen that isn't required to reach the moment the app becomes useful.

Tool: Your product analyticsMetric: First-session activation

03

Review engine at the right moment

Prompt after a success moment, never on launch. Rating drives both ranking and conversion.

Tool: StoreKit / In-App ReviewMetric: Rating and review volume

04

Notification craft, not volume

Three high-signal notifications beat daily noise and a permanent opt-out.

Tool: OneSignal / BrazeMetric: Day-7 and day-30 retention

05

Paywall experiments

Test timing, framing and price as three separate variables, one per cycle.

Tool: RevenueCatMetric: Trial-to-paid rate

06

Creator seeding

Ten small creators in your niche using the app beats one big paid post.

Tool: DMs + free accessMetric: Installs per seeded creator

[03] The money

What this costs to run

Most of the early track is time, not spend.

Month one

$0–200

ASO work and analytics free tiers.

Month two

$400–1,500

Paywall tooling and a small creator budget.

Where it goes first

Store listing

It multiplies every other channel.

Rewrite the store listing this week — it makes every install you ever buy cheaper.

Six here. Five hundred in the product.

Paste your URL and YOUGTM reads your site, ranks the whole library against it and hands you one step at a time. Free through August, no card.

Free all August · no card · full access. We read your site first, then ask only what's still missing.